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Petition to not add Troll

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[quote user_id="960266" avatar="https://cravatar.eu/helmavatar/sjoerdtim/74.png" name="sjoerdtim"]My original plans were to add "Hero Tokens" somewhere in the map that appear after 5 minutes, then 5 minutes after the hero of that team dies, etc. These tokens would be 1 per team, so each team would have a "Hero". For red, that would usually be a troll, for blue that could be something like Legolas, Gimli or Aragorn. This mechanic is similar to the one on Star Wars Battlefront. These heroes would be very strong (able to easily win a 2v1), but since they're limited and each team has one, they should be fine.

Anyways, these were just ideas and I'm still not sure whether or not I will actually implement this.
"How am i gonna make a great gameplay addition..? let´s take a look at the best game this decade, Battlefront EA."

Im certain it would work much better on EW tho, will they spawn on a number of different locations or will they always spawn on the same place? people might camp them.[/quote]

What if it was given the the current MVP of the game, which would encourage people to fight in order to become the hero and also providing hero to the strongest and most useful player on each of the teams.
 
[quote user_id="11532960" avatar="https://cravatar.eu/helmavatar/Dr_olex/74.png" name="Dr_olex"][quote user_id="960266" avatar="https://cravatar.eu/helmavatar/sjoerdtim/74.png" name="sjoerdtim"]My original plans were to add "Hero Tokens" somewhere in the map that appear after 5 minutes, then 5 minutes after the hero of that team dies, etc. These tokens would be 1 per team, so each team would have a "Hero". For red, that would usually be a troll, for blue that could be something like Legolas, Gimli or Aragorn. This mechanic is similar to the one on Star Wars Battlefront. These heroes would be very strong (able to easily win a 2v1), but since they're limited and each team has one, they should be fine.

Anyways, these were just ideas and I'm still not sure whether or not I will actually implement this.
"How am i gonna make a great gameplay addition..? let´s take a look at the best game this decade, Battlefront EA."

Im certain it would work much better on EW tho, will they spawn on a number of different locations or will they always spawn on the same place? people might camp them.[/quote]

What if it was given the the current MVP of the game, which would encourage people to fight in order to become the hero and also providing hero to the strongest and most useful player on each of the teams.[/quote]
I remember my first ubercharge in Tf2, it gave me a bit of an adrenaline kick and it made me even more excited to continue playing, the problem is that medics usually stay with the experienced people. Wouldnt it be better to find a way to give everyone a equal chance of getting the hero class?
 
[quote user_id="7040062" avatar="https://cravatar.eu/helmavatar/Rikumaru/74.png" name="Rikumaru"]
[quote user_id="960266" avatar="https://cravatar.eu/helmavatar/sjoerdtim/74.png" name="sjoerdtim"]My original plans were to add "Hero Tokens" somewhere in the map that appear after 5 minutes, then 5 minutes after the hero of that team dies, etc. These tokens would be 1 per team, so each team would have a "Hero". For red, that would usually be a troll, for blue that could be something like Legolas, Gimli or Aragorn. This mechanic is similar to the one on Star Wars Battlefront. These heroes would be very strong (able to easily win a 2v1), but since they're limited and each team has one, they should be fine.

Anyways, these were just ideas and I'm still not sure whether or not I will actually implement this.
"How am i gonna make a great gameplay addition..? let´s take a look at the best game this decade, Battlefront EA."

Im certain it would work much better on EW tho, will they spawn on a number of different locations or will they always spawn on the same place? people might camp them.

What if it was given the the current MVP of the game, which would encourage people to fight in order to become the hero and also providing hero to the strongest and most useful player on each of the teams.[/quote]
I remember my first ubercharge in Tf2, it gave me a bit of an adrenaline kick and it made me even more excited to continue playing, the problem is that medics usually stay with the experienced people. Wouldnt it be better to find a way to give everyone a equal chance of getting the hero class?[/quote]

Thing is, if one team has their best player get the hero based from RNG or some sort of luck system and a less experienced player gets it then the game would be very hard to win (depending on the strength of these classes ofc). With a system like the one I suggested it would give an incentive for players to become better at the game and get rewarded with becoming a hero.
 
[quote user_id="11532960" avatar="https://cravatar.eu/helmavatar/Dr_olex/74.png" name="Dr_olex"][quote user_id="960266" avatar="https://cravatar.eu/helmavatar/sjoerdtim/74.png" name="sjoerdtim"]My original plans were to add "Hero Tokens" somewhere in the map that appear after 5 minutes, then 5 minutes after the hero of that team dies, etc. These tokens would be 1 per team, so each team would have a "Hero". For red, that would usually be a troll, for blue that could be something like Legolas, Gimli or Aragorn. This mechanic is similar to the one on Star Wars Battlefront. These heroes would be very strong (able to easily win a 2v1), but since they're limited and each team has one, they should be fine.

Anyways, these were just ideas and I'm still not sure whether or not I will actually implement this.
"How am i gonna make a great gameplay addition..? let´s take a look at the best game this decade, Battlefront EA."

Im certain it would work much better on EW tho, will they spawn on a number of different locations or will they always spawn on the same place? people might camp them.[/quote]

What if it was given the the current MVP of the game, which would encourage people to fight in order to become the hero and also providing hero to the strongest and most useful player on each of the teams.[/quote]
Lol No. then only the best players on the server could play as Hero. Not very fair tbh, I'd prefer a randomised spawning of these Hero Pickups.
 
[quote user_id="7040062" avatar="https://cravatar.eu/helmavatar/Rikumaru/74.png" name="Rikumaru"][quote user_id="11532960" avatar="https://cravatar.eu/helmavatar/Dr_olex/74.png" name="Dr_olex"][quote user_id="960266" avatar="https://cravatar.eu/helmavatar/sjoerdtim/74.png" name="sjoerdtim"]My original plans were to add "Hero Tokens" somewhere in the map that appear after 5 minutes, then 5 minutes after the hero of that team dies, etc. These tokens would be 1 per team, so each team would have a "Hero". For red, that would usually be a troll, for blue that could be something like Legolas, Gimli or Aragorn. This mechanic is similar to the one on Star Wars Battlefront. These heroes would be very strong (able to easily win a 2v1), but since they're limited and each team has one, they should be fine.

Anyways, these were just ideas and I'm still not sure whether or not I will actually implement this.
"How am i gonna make a great gameplay addition..? let´s take a look at the best game this decade, Battlefront EA."

Im certain it would work much better on EW tho, will they spawn on a number of different locations or will they always spawn on the same place? people might camp them.[/quote]

What if it was given the the current MVP of the game, which would encourage people to fight in order to become the hero and also providing hero to the strongest and most useful player on each of the teams.[/quote]
Lol No. then only the best players on the server could play as Hero. Not very fair tbh, I'd prefer a randomised spawning of these Hero Pickups.[/quote]
Heroes dont have to determine the winner, they should only be a bonus. i wouldnt want the same player (You, rik for example) to get hero over and over again and go on even more ridiculous killstreaks.
 
[quote user_id="12700073" avatar="https://cravatar.eu/helmavatar/UnusualBrit/74.png" name="UnusualBrit"][quote user_id="7040062" avatar="https://cravatar.eu/helmavatar/Rikumaru/74.png" name="Rikumaru"]
[quote user_id="960266" avatar="https://cravatar.eu/helmavatar/sjoerdtim/74.png" name="sjoerdtim"]My original plans were to add "Hero Tokens" somewhere in the map that appear after 5 minutes, then 5 minutes after the hero of that team dies, etc. These tokens would be 1 per team, so each team would have a "Hero". For red, that would usually be a troll, for blue that could be something like Legolas, Gimli or Aragorn. This mechanic is similar to the one on Star Wars Battlefront. These heroes would be very strong (able to easily win a 2v1), but since they're limited and each team has one, they should be fine.

Anyways, these were just ideas and I'm still not sure whether or not I will actually implement this.
"How am i gonna make a great gameplay addition..? let´s take a look at the best game this decade, Battlefront EA."

Im certain it would work much better on EW tho, will they spawn on a number of different locations or will they always spawn on the same place? people might camp them.

What if it was given the the current MVP of the game, which would encourage people to fight in order to become the hero and also providing hero to the strongest and most useful player on each of the teams.[/quote]
Lol No. then only the best players on the server could play as Hero. Not very fair tbh, I'd prefer a randomised spawning of these Hero Pickups.[/quote]
Heroes dont have to determine the winner, they should only be a bonus. i wouldnt want the same player (You, rik for example) to get hero over and over again and go on even more ridiculous killstreaks.[/quote]
Exactly, we need more variety of players. Or it could be a randomiser with names. I'd prefer that to the whole hero pickups spawning in
 
Maybe the ability to be a hero could be still based on MVP score, but also randomized. Those with a higher score have a higher chance, and those with a lower score have a lower chance, but still have the possibility of being selected. Basically a compromise between random selection and score-based selection.
 
I was crapper at pvp before I started playing troll.
*cough* you still are *cough*
[quote user_id="12519458" avatar="https://cravatar.eu/helmavatar/Szucsclan/74.png" name="Szucsclan"]Maybe the ability to be a hero could be still based on MVP score, but also randomized. Those with a higher score have a higher chance, and those with a lower score have a lower chance, but still have the possibility of being selected. Basically a compromise between random selection and score-based selection.[/quote]

That's what the founding fathers said about America's electoral college now look who we have for president.....

Jk I support that system it sounds good.
 
[quote user_id="9802996" avatar="https://cravatar.eu/helmavatar/Tobberz/74.png" name="Tobberz"]
I was crapper at pvp before I started playing troll.
*cough* you still are *cough*[/quote]
That makes neither semantic nor grammatical nor logical sense.
1) How can I 'still be crapper at pvp'. Crapper than what?
2) When did I say that I was good at pvp?
One day you will learn to answer these questions before blabbering!
 
That makes neither semantic nor grammatical nor logical sense.
1) How can I 'still be crapper at pvp'. Crapper than what?
2) When did I say that I was good at pvp?
One day you will learn to answer these questions before blabbering!

"I was" implies that you no longer are what you are now talking about. You have already defined the comparison for "Crapper" I have no need to do so.

Unless of course your PVP skills have declined instead of stayed the same. If that is the case I offer my sincerest apologies.
 
[quote user_id="9802996" avatar="https://cravatar.eu/helmavatar/Tobberz/74.png" name="Tobberz"]
That makes neither semantic nor grammatical nor logical sense.
1) How can I 'still be crapper at pvp'. Crapper than what?
2) When did I say that I was good at pvp?
One day you will learn to answer these questions before blabbering!

"I was" implies that you no longer are what you are now talking about. You have already defined the comparison for "Crapper" I have no need to do so.

Unless of course your PVP skills have declined instead of stayed the same. If that is the case I offer my sincerest apologies.[/quote]
But evidentially you didn't know of my existence before I played troll, so it matters not.
 
Let's just make troll a POINT class. I hate troll too but we can't remove it. What I want is weaker Orcs so we have quality vs. quantity+trolls.
 
I hate troll, I've always wanted troll destroyed. But without it Orcs get destroyed by defense and spawnpoints. It's gotta be there some way.
 
I believe that troll/olog is required for evil to have pushing power. It is a must. It's why I also believe that the defenders should have a smaller number of soldiers. If all would be the same, the defense would have the upper hand and nothing would ever move. And if it would move, it'd be mainly insignificant and maps would never advance.

Let's just make troll a POINT class. I hate troll too but we can't remove it. What I want is weaker Orcs so we have quality vs. quantity+trolls.
That should not be a way to solve this issue. Quality would make quantity null and orcish players would constantly lose points and kd. It has too many holes to be considered, the defenders already have the defense as advantage.
 
It's true that quality is usually superior to quantity, but if it weren't for your KD/points point, I'd say the elites would balance it out.
(And actually I never considered the defenses to very helpful, except maybe for Hornburg archers and Minas Morgul/Erebor. Choke points can't be done in Minecraft, thus making everything about ranged killzones.)
 
Minecraft also doesn't support tactics, which means that orcs will be mowed down by the good forces. A superior PVPer could go for the good side and kill a lot of orcs before they'd die. I am strictly against making one side superior in equipment than the other. And for the identical classes, too.
 
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