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craftking178
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  • Qarir does the same as Rhun does the same as Muscovy does the same as Katipunan does the same as bloodshot clan does the same as Republic of Negros does the same as Bloodsworn does the same as--
    Qarir works on making a smaller, modified version of the ballista and asks for help from the many different clans and nations in Shigori/Katipunan land in developing a glider-like body suit out of the Bubonic plague suits (not the suits exactly, just any leather body suit really).
    1
    1488
    Rhun didn't do anything...
    K
    Kye
    They endorsed, and later other nations did the same thing, creating a long list of support, aka "does the same".
    1
    1488
    Alright.
    The Katipunan supports the new government. As a militaristic productive nation, they believe the best of the best should run the nation, instead of ineffective government. If the supporters of the rebels give supplies, we do the same for Qarir's new government, balancing it out. If war occurs, the Katipunan will not be afraid to show their true colors that they kept secret for years.

    Anyways, Cheon Zhang ( Dylan's gay RP ) place propaganda around Qarir's embassy for his students to support their new government, which I assume all had already did.
    All of the Circle's actions are counted as Israel's actions. We are already counting our casus bellis you pathetic dogs.
    DeathValley105
    DeathValley105
    What actions? Simply putting (now removed) an embargo on a nation after they put one on ours? Giving advice so that there is no Civil War? Expressing our opinion? Mind you we are not Death Cult associates
    1
    1488
    You are ignorant. Let me quote Hitler here, "The Swiss are the mortal enemies of the German people." The Swiss being you and Israel and German people being Muscovy. Count your blessings Muscovy turns our eyes away from you.
    DeathValley105
    DeathValley105
    We're not enemies tho? Your just being hostile for us saying "we don't really like the new way of having to be forced into the military to be a citizen and own land and such"
    The Circle puts an embargo on Qarir but will lift it if they lift there's on Isreal "As long as Isreal is not encouraging violence then they are doing no harm" is what most people are saying. We also do not agree with the new military and citizenship rights and says it should be based on how long they have lived in Qarir, there backstory, and originality. While for Government positions it should be based on there vied on the people, where they live, and backstory.

    Along the lines of Isreal's colonies and Isreal itself strange devices can be seen. What they are and what they are for/could be used for are unknown but cautions those that seek to harm Isreal. Unless war is declared The Circle will stay out of the conflict
    1
    1488
    It's not metagaming. My vassal tells me of the colonial adjustments, common sense it's the Circle (we aren't idiots now go to hell), and everyone would know of your embargo.
    DeathValley105
    DeathValley105
    Were preparing for war m8 plus our flag/symbol is a cross but both sides of it drip down into a waterfall to represent our search for the fountain of youth
    craftking178
    craftking178
    Also why would we invade you? We have no reason to, we do not want war. You are the one wanting war.
    Jin Al-Hazari's brother, Captain Naguib, wishes to avenge his brother, but hears news from his spies in Qarir that Israel has an order of assassins and turns his navy around and decides to attack them instead of the smaller Muscovite colonies. So, they leave the mostly destroyed colonies and set sail towards Israel, with Naguib and other important leaders of the schism getting heavy guards and usually staying below deck.
    craftking178
    craftking178
    They didn't do anything. In fact, they know nothin about this. Because realistically, they couldnt
    assassiniv
    assassiniv
    here is a secret craft, we never had big ports in israel till we returned from babel so eather you start to build them now or you will just use the fact that you are powergamer and say that you built them already
    craftking178
    craftking178
    Historical Israel also isn't have a wall, or Tel-Aviv, or a lot of stuff that I have. This isn't real Israel, this is an alternate history Israel. And I didn't say big ports, I said 3 ports
    COMS begins to start pushing out military supplies and a small conscription is installed making sure all men from 18-20 are required for service until the age of 40. They also call upon other native tribes in the area. They begin to put more and more men along the Israeli border.
    craftking178
    craftking178
    It's not very nice to attack innocent people. The colony has very few guards, who know nothing of the conflicts in the middle east
    DeathValley105
    DeathValley105
    But they sure as he'll have a lot of badass mothafuckin Men of The Circle ready to rape the armor less, wood and bone using, not good looking, and horrible weakling natives of COMS
    craftking178
    craftking178
    Israel does not want to fight them. This is not the COMS nor the Colonists fight
    Israel sends supplies to the Bedouin and Seperatists rebel groups in Qarir
    craftking178
    craftking178
    Israel, who had already halted trade with Qarir until they got to know the Sultan better, begins to fortify and get ready to defend. Each city has enough food and water to supply them for months
    S
    Szucsclan
    About the food and such, I don't have an embargo on you, so private trade still continues between Israelis and Easterlings.
    assassiniv
    assassiniv
    Craft that would be impossible because of the fact that most of the cities are not built as castles so they don't have storage room for enough food for more than 3-17 days
    Muscovy pursues closer ties to Rhun to help incase Israel decides to help insite rebellion in Qarir.
    K
    Kye
    Could you help us calm down rebels?
    1
    1488
    Of course. I'm sending two armies from India to help.
    Israel supports the "Old Sultan Loyalists", preferring the old Sultan over the new law
    craftking178
    craftking178
    I support rebels who are no longer rebels, but an independent nation. And I support the Bedouin rebels, who do not wish to harm Qarir, just to be free from their rule
    Grissum1
    Grissum1
    "Israel sends supplies to the Bedouin and Seperatists rebel groups in Qarir" Perhaps something is wrong with your statement?
    craftking178
    craftking178
    Neithe of those groups are rebels anymore
    The people of Qarir begin to argue, and fight. Some are loyal to the ways of the old Sultan, while others are loyal to the new
    1
    1488
    Plus craft, you've said you had a shit navy. The Byzantines had a very bad navy, but when they invented Greek Fire they became the most feared navy in Europe. They had shitty boats yet they still won because of Greek Fire.
    craftking178
    craftking178
    I said that at the beginning. Now, my navy is made up of skilled ship raiders, with not the best ships. We could defend our coast for years, however can barely survive a trip to the Americas. We have small warships, not great big warships. But we are more familiar with the waters, and we are closer to home
    craftking178
    craftking178
    And what makes you think your navy is invincible?
    The Loke-Rim arrives at the gate of Rhunost, followed by a hundred riders. He plainly introduces himself to the guards atop the battlements and tells them his business in the capital. After he had been admitted he'd ride to the Imperial Palace.
    Unusual Brit
    Unusual Brit
    The Loke-Rim would go on one knee before the Loke-Khan. "Your most esteemed Majesty." He'd proclaim. The battered and grizzled man would stand and sit in the chair that had been offered to him, he would wait patiently for the Loke-Khan to talk.
    S
    Szucsclan
    "It has been long since you last set foot in Rhûnost, my friend. You made great haste in getting here; I did not expect you for several more days with the early winter. Not that I am complaining, of course. Tell me, what tidings do you bring from across our sea?" A servant enters the room, and whispers something to Khamul. The Loke-Khan dismisses him, and looks to the Loke-Rim for his response.
    Unusual Brit
    Unusual Brit
    "Nothing much, except the grumbling from a few of my "honourable" captains about the influx of these Natural State wanderers and A few cases of the plague here and there, However it has been rather quiet in the western lands of Rhun." He'd reply, glancing at the retreating servant for a small moment. He cleared his throat. "But may I ask why I have been summoned your majesty?" He'd ask Khamul.
    With the Hazari seemingly resolved, the Sultan deems it appropriate to make sure that no such treachery can happen ever again. His first action as the new Sultan of Qarir is a complete reorganization and expansion of the military.
    All citizens are now required to serve for two years in the military in order to acquire proper citizenship, four years to buy a piece of land over five acres in size, and five years to run for a position in government. Citizens are encouraged to sign up as early on as possible to get it out of the way. The minimum age for joining the military is sixteen, and the maximum is forty-five. Recruits are divided into groups based off of age and skill, those being:

    Group A (15%): Between the ages of sixteen and twenty-two and/or new recruits. The recruits and younger soldiers are used as reserves and are trained extensively in one of countless boot camps throughout Qarir and its colonies. These cadets are equipped with short sabers and standard Qariri military uniforms (close-fitting tunic, trousers, cloak, baldric, belt, and boots)

    Group B (55%): Between the ages of twenty-three and thirty and/or at least one year of training completed. This is the bulk of the army and are generally the light-to-medium infantry and ranged troops. They are the:
    -Sabermen (light-to-medium armor)
    Basic sword troop and most common of the Qariri warriors. Found in light infantry and cavalry
    -Swordsmen (light-to-medium armor, occasional light-to-medium shield)
    Another basic sword troop, also very common in both infantry and cavalry
    -Spearmen (light-to-medium armor, occasional light shield)
    Very common light infantry, sometimes appearing in cavalry
    -Axemen (light-to-medium armor, small axes, dual-wield)
    These troops are meant to be quick and flexible and though they are defensively inadept, they can oftentimes simply get away with using their low armor and double blades to dispatch opponents before they can attack.
    -Bolamen (light armor, dagger, two bolas)
    These troops aren't necessarily meant to kill as much as cause confusion. They can use their bolas to concuss enemies, tangle their feet, and dismount cavalrymen.
    -Atlatlmen (light armor, dagger, atlatl and arrows)
    Atlatls are one of the oldest ranged weapons in antiquity. As a result, it is widely known how to use them, and furthermore they are easy to make
    -Bowmen (light armor, dagger, bow and arrows)
    When in doubt, shower the enemy in arrows
    -Fedayeen (light armor, sword, spear, light shield)
    These troops are nothing less than berserkers. They charge into the heat of battle with nothing but their next kill on their mind. Their goal is to kill as many as possible without a care for their life.

    Group C (38%): Ages between thirty-one and thirty-seven and/or two years of military service. These are the heavier troops, such as the:
    -Heavy Sabermen (medium-to-heavy armor, larger saber, occasional medium shield)
    These are most prevalent in standard and heavy infantry, though some can be found in cavalry units.
    -Heavy Swordsmen (medium armor, broadsword)
    Same as Heavy Sabermen
    -Heavy Axemen (medium-to-heavy armor, large battleaxe, occasional medium-to-large shield)
    These are among the most well-equipped soldiers on the battlefield. With so much arms and armor at stake, only the best of the axemen are made Heavies
    -Pikemen (medium armor, pike, sword)
    An improved spearman whose goal is defend the line and protect his comrades
    -Halberdiers (medium armor, halberd, occasional shield)
    Almost all are in standard infantry. Spearman meets axeman. It can be quite unpredictable for an axe blade atop a long shaft to suddenly fly towards an enemy's face.
    -Crossbowmen (medium armor, crossbow, shortsword, occasional medium shield for cover)
    Though they are no marksmen, the crossbowmen's powerful bolts can penetrate even the thickest of armor if aimed correctly
    -Marksmen (medium armor, longbow, shortsword, mottled cloak)
    The marksmen are the best sharpshooters in Qarir. They aim for soft spots in the armor like joints and help themselves to enemy officers. They prefer to remain hidden until they can get a shot off, hence the cloaks.
    -Mechanists (medium armor, dagger)
    Mechanists are not useful in the slightest when it comes to fighting hand-to-hand. However, they know a thing or two about siege machines and are responsible for both operating and maintaining siege machines (towers, catapults, Manglers, etc.)

    Group D (2%): Ages between thirty-seven and forty-five. This is where things get a little loose. These are those warriors who were most outstanding during their time in the other groups and are required to have a career in the military. They are hand-picked by officers to become the elite of elites, such as:
    -Hashshashin (heavy armor, weapon(s) of choice, medium-to-heavy shield)
    The Hashshashin are among the most fearsome of all Qariri troops. They do what they want for most of the time, as not even their commanders can devise better ways of killing than the Hashshashin way.
    -Elite Halberdiers (medium-to-heavy armor, halberd, medium-to-heavy shield)
    These are typically used as guards for important meetings or ceremonies. They often mingle with the Royal Guards whenever the Sultan attends said meetings or ceremonies.
    -Royal Guards (medium-to-heavy armor, sword, medium-to-heavy shield)
    These are the Sultan's personal fighting entourage. They do whatever he asks without exception, and are infinitely loyal. No Royal Guard has ever deserted for being the bodyguard of one as powerful as the Sultan is an honor above all else in the Qariri military.
    -Duneshifters (light or no armor, two daggers, four throwing knives, weapon of choice, mottled cloak)
    Infamous for their clandestine ways and rumored to be possessing of dark magic, the Duneshifters are nothing less than the most deadly warriors in the Middle East. Their stealth is the stealth of a leaf in a forest, or a speck of sand in a desert. They are not called Duneshifters for nothing. Furthermore, their aim and skill with knives is impeccable, some would say uncanny. They are the rarest of all troops, and answer only to the Sultan himself. They are most commonly found (or, rather, dispatched) in the deserts of Qarir where they maintain a constant patrol and watch for anything out of place.

    Units:
    -Dathabam (Group of 10, commanded by a Dathapatis)
    -Satabam (Group of 100, commanded by a Satapatis)
    -Hazarabam (Group of 1,000, commanded by a Hazarapatis)
    -Baivarabam (Group of 10,000, commanded by a Baivarapatis)
    -Hamazakaran (Group of 100,000, commanded by a Sultan-appointed General)

    (Note: Almost all troops can be put on horses and called "cavalry", with the exception of the Heavies)

    Along with this complete reorganization comes promises for more focus on military and further military spending for development of better weapons, tactics, forts, and equipment. Qarir will also expand its navy and fund research for newer, faster, and better ships.

    ((And, no, I don't expect anyone to read all of this))
    Grissum1
    Grissum1
    The 2 year requirement part seems to be a bit flawed in my opinion. This is because it will cause some sort of Donald Trump deportation type of thing, since not a lot of people don't want to go to the army. This will also increase unhappiness and decrease production. My suggestion is make it based on completion of years instead of age and skill during their 5 years. Then separate them based on skill only after they completed 5 years of military service. That is because if it's also based on age, someone like a 45 year old man can obviously join the army and easily get to be an elite even though he has no experience. Then: 1. increasing the requirements to two years of cadet education and must go at the age of 16 so they can complete their citizenship as fast as they can and increase production and food if that's what they want to do after service. or 2. on their first year in group B , they have a choice to take cleaning and cooking maintenance or work as normal, with education. After that first year past, you can remove them from cleaning and cooking maintenance and do real man stuff if they want to continue their military service or make products to benefit the country if they want to leave. After that, the 4 year requirement, which is good, just needs some education so they know how to hold their large land instead of going bankrupt. Same thing for the 5 year requirement. You don't want a bunch of idiots running your government.
    GravyFries
    GravyFries
    Your feedback and suggestions are appreciated and will of course be considered.
    GravyFries
    GravyFries
    Alright, so, Grissum brought up a very good point and that's that the entire age thing simply isn't going to work. So, basically, ignore the whole "age" categorizations. Instead, they'll be organized like this: Group A: New recruits all way up to two years of training Group B: Two years of training to four years of military experience Group C: Four years of military experience onwards Group D: At least eight years of military experience AND must be hand-picked by officers. Requirements are also changed: -Citizenship can be attained without military service, up to a point -Citizens who wish to own a house (renting doesn't count) need at least two years of military training -Citizens who wish to hold a position in government still need at least five years of experience, but that doesn't automatically grant them the position.
    "May Death Embrace You"
    Location: General Jin Al-Hazari's Ship
    Target: General Jin Al-Hazari

    General Jin Al-Hazari is contentedly sipping his piña colada on his massive navy ship laden with siege equipment and soldiers that is heading to Muscovy (????) when four things happen:
    1.) He sees a shadow in the air and looking at it, realizes it is a glider.
    2.) He feels a tingling sensation is his stomach, and beholds a quarrel sprout from his chest.
    3.) A quarrel with a note attached thunders into the ship. It reads as follows. "Sowers of chaos, makers of trouble. and inventors of global strife beware. We come for you."
    4.) The general succumbs to the dreary distaste and inky blackness of death.

    Reports that reach the ears of all will say that these assassins flew in on a glider, shot the general with poisoned quarrels, and used a nearby catapult to reattain altitude for their glider.

    P.S. - This is not power/mets gaming. craftking178 validated any and all information to the best of my knowledge.
    craftking178
    craftking178
    He isn't just a scientist. You think his team of "scientists" just sit around talking all day? It's more likely that they decided to form an order of assassins trained by the Sicarii themselves... Right?
    _zzyxzz_
    _zzyxzz_
    Ok... 1.) It is not hard to take a quarrel and poison it. 2.) I was told he was carrying siege equipment on his ships from the person who made the general go rogue. 3.) I am an explorer/scientist and creating a league of assassins and giving them special equipment and things counts as a scientific project. 4.) The dude did go rogue, and we don't want him causing epic disorder. Deal with it. :)
    S
    Szucsclan
    I was actually funding a separate assassination attempt. You beat me to it.
    The Katipunan begins mass production on military and food. A few moments later, Miguel walks into the training yard, and sees Emilio with his katana. He noticed the training yard is completely destroyed but focused on his father. He sees something but Miguel never talked to his father of what he sees, but that ain't stopping the kid from preventing his father from destroying the training yard. He slides to his Emilio, causing him to fall, and unexpectedly, slap the shit out of him. Emilio then got his act together and starts working again. As a result, Miguel went to the Qarir embassy to continue the lessons in the Dojo, while waiting for the Sicarii Assassins to give their info, expecting to have a clue of what Emilio sees.
    Word reaches the Prince of the people who turned down the strange man coming from the Death Cult and orders the immediate beheading of these ignorant pigs. Ignorance to other cultures and turning down omens will not be tolerated.
    Dead prisoners are used as fuel and food in the gulags and the north of Muscovy.
    1
    1488
    If you cook it like pork (human tastes like pork ask previous cannibals).
    Unusual Brit
    Unusual Brit
    geez, how are your people not revolting against you. No wonder people have a distaste for muscovy ex dee.
    1
    1488
    It's just dead POW and prisoners. They don't have to eat the people, they can if they want.
    "Winter has come early it seems." The Loke-Rim would grumble, before rubbing his rough hands before the camp-fire. Several Clan-Guard's stood silently behind his presence, tall halberds grasped firmly in their hands. Their eyes darting around the scenery, watching for any threats that may endanger their master.

    With a sigh the battle-hardened general stood up and gave a flick of his hands, a signal for his Guard to follow him. He retreated from the cold night air into his own command-tent.

    Inside were several of his o' most prestigious, honourable and valued captains, all lazing about in his fine chairs. He gave a loud and annoyed cough, to which they all stood to attention.

    "My Lord, I.." One of his simpleton captains began to splutter

    "Quiet, I don't have time for your complaints about the influx of Natural State wanderers or how winter is making you a little cold." He sharply responded to the man who had spoken.

    "No no My Lord, Its not that." The fool replied.

    "What is it then." He barked back.

    "We've r.. recieved a letter from the capital, the Loke-Khan demands your presence." The man spoke.

    It took a few seconds for the information to process in the Loke-Rim's brain, The Loke-Rim's expression changed from anger and distaste to understanding and a little bit of fear.

    "Very well then." He stated, before turning to one of his more reliable captains. "Get my horse saddled and a hundred of my best riders ready by dawn, Taichu shall command the camp in my absence." He'd speak, before ordering all of them to leave his tent so that he could prepare for the long ride to Rhunost.
    The Great Ones come to the Prince in a dream. They warn him a great darkness is coming and to flee to the south and east telling him there is a large land there which winter never sets in. Even though it is mostly desert to the west there are smaller islands which house cannibals much like in the Америки. A great naval expedition is prepared in India. The Bloodsworn are also invited to accompany on this expedition. No one knows of this besides Ologor and the Prince. And if you think you wanna accompany us then you'll be sent home with a bird foot. A major insult in Muscovy.
    craftking178
    craftking178
    The DM used this man as a tool so you won't die, he didn't I've you permission to go to Australia. Go if you want, but know you'll never make it
    S
    Szucsclan
    But you still know ahead of time that it's there, and that's the reason you're searching for it.
    craftking178
    craftking178
    Go if you want, but I you'll never arrive
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