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Need suggestions

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Okay, how about a loot crate system. I don't know if this follows eula but I think it does. You can buy 1 of 2 crates. non donors can use at max 1 crate a day. Donors can use as many crates as they have points for. If you already have that green point class it will give you half the points that you would normally buy it for. If you already have a donor class they you will get a number determined by who ever makes that decision.

Cheap crate:
-costs 2k points
- 30% chance to get a pre eula legend class
-20% chance to get a green point class
- 40% chance to get a buff like the ones that used to be in daily reward like +1 power for all archer kits, or +3 pork for 6 hours
-10% chance to get points

Expensive crate:
-costs 5k points
-40% chance to get a pre eula veteran class
-3% chance to get Borlog
-2% Chance to get naz gul
-20% chance to get a green points class
-10% chance to get points
- 24% chance to get a buff like before, but they last longer or are more powerful
-1% chance too get

Donor Perks:
- you would either get a certain amount of chest per month or another time period depending on the rank
- or donors would get there pre eula classes
-or both

*no numbers are set in stone and can be changed if this is a good idea
 
Okay, how about a loot crate system. I don't know if this follows eula but I think it does. You can buy 1 of 2 crates. non donors can use at max 1 crate a day. Donors can use as many crates as they have points for. If you already have that green point class it will give you half the points that you would normally buy it for. If you already have a donor class they you will get a number determined by who ever makes that decision.

Cheap crate:
-costs 2k points
- 30% chance to get a pre eula legend class
-20% chance to get a green point class
- 40% chance to get a buff like the ones that used to be in daily reward like +1 power for all archer kits, or +3 pork for 6 hours
-10% chance to get points

Expensive crate:
-costs 5k points
-40% chance to get a pre eula veteran class
-3% chance to get Borlog
-2% Chance to get naz gul
-20% chance to get a green points class
-10% chance to get points
- 24% chance to get a buff like before, but they last longer or are more powerful
-1% chance too get

Donor Perks:
- you would either get a certain amount of chest per month or another time period depending on the rank
- or donors would get there pre eula classes
-or both

*no numbers are set in stone and can be changed if this is a good idea
I like this idea of having crates
Gambling= YES
 
add different type of head for urks that you can unlock with points (your donor rank will decide what type of head you use)
can you make it so helmets don't protect you cause then you can do it for the "good team"
i think Chests or crates would be a good idea.
ik this probibly wont happen but you can buy chat colors, like dark blue = 25k or so on, make them hard to get but it'd be so worth it. (for me)
Particle effects? some people may think that they would be hard to pvp with but you can turn particle effects off. (in settings)
 
[quote user_id="6253050" avatar="https://cravatar.eu/helmavatar/twgxslugger/74.png" name="twgxslugger"]i don't disagree beserker but you have to remember not everyone is as good with the ladderer class like you or me or any veteran of EW rather they be donor or not
Twg, no, that is completely false. You can get a 700+ killstreak with nazgul, so don't ever say you agree with that statement, please. You are entitled to your opinion but saying a leather/iron armor class with wood and a stone sword is better than a class that can FLY with iron armor, can pick people up, has a kb weapon, and can blind/slow the enemy on a cooldown. Even after nerf riku still got a 400 killstreak with it.[/quote]
um do you see me nazgul often #1 two are you being fair with me in this regard it's a matter of how you use the ladderer class that can outplay even a morgul uruk + the wood can be used to prevent nazguls from picking you up because you made a 3x3 space with no openings!
 
[quote user_id="9155368" avatar="https://cravatar.eu/helmavatar/N____I____C____K/74.png" name="N____I____C____K"]Okay, how about a loot crate system. I don't know if this follows eula but I think it does. You can buy 1 of 2 crates. non donors can use at max 1 crate a day. Donors can use as many crates as they have points for. If you already have that green point class it will give you half the points that you would normally buy it for. If you already have a donor class they you will get a number determined by who ever makes that decision.

Cheap crate:
-costs 2k points
- 30% chance to get a pre eula legend class
-20% chance to get a green point class
- 40% chance to get a buff like the ones that used to be in daily reward like +1 power for all archer kits, or +3 pork for 6 hours
-10% chance to get points

Expensive crate:
-costs 5k points
-40% chance to get a pre eula veteran class
-3% chance to get Borlog
-2% Chance to get naz gul
-20% chance to get a green points class
-10% chance to get points
- 24% chance to get a buff like before, but they last longer or are more powerful
-1% chance too get

Donor Perks:
- you would either get a certain amount of chest per month or another time period depending on the rank
- or donors would get there pre eula classes
-or both

*no numbers are set in stone and can be changed if this is a good idea
I like this idea of having crates
Gambling= YES[/quote]
I love this idea too, but the whole advantages if you are already a donor are against EULA, I am pretty sure. Without that, I am a firm supporter.
 
Whenever I hear loot crates, I think of my horrible luck with them on CS:GO. I suppose something like this would be nice. Just don't call them loot crates.
 
Could add more shop perks such as punch/knock back or unbreaking on any weapon not just troll axe.

More points could subsequently be sent upgrading these perks (like upto unbreaking 3) but for a limited time and limited boost so points have to continually be spent.
I do not want to see buyable punch enchantments for a map like Moria.
 
[quote user_id="8861015" avatar="https://cravatar.eu/helmavatar/DimitriP_13421/74.png" name="DimitriP_13421"]Whenever I hear loot crates, I think of my horrible luck with them on CS:GO. I suppose something like this would be nice. Just don't call them loot crates.
Loot boxes? Barrels? Containers?[/quote]
Plunder Casket
Booty Bag
Bounty Box
 
you could use points to spawn with extra health for an entire match, or to not lose hunger. and you could do certain achievements for EULA stuff, like capturing a certain amount of flags, killing a certain amount of enemies, getting kill streaks, etc.
 
For donators, make ranks that have all the ranks and all just happen to be donators of a certain amount, its just a "coincidence" xD
 
For spending points, maybe give all classes like an item that would open an inventory interface that functions as shop, making you able to permanently unlock certain boosts for all classes.

This could include stuff that would be useful for all classes; 1-3 extra porkchops, unbreaking weapon, X extra ladders. Or it could include special stuff like small temp buffs that they can activate once or twice per life, for example: on troll u can buy some sugar, that gives you "rage" when u consume it, giving you like a little extra strength or speed for 10-20 seconds.

For porkchops or ladders, people could spend like 1k points for 1 extra pork on the class, then another 1k for another extra pork, but they have to buy extra pork individually on each class they want to upgrade.
Too hard to code
 
For spending points, maybe give all classes like an item that would open an inventory interface that functions as shop, making you able to permanently unlock certain boosts for all classes.

This could include stuff that would be useful for all classes; 1-3 extra porkchops, unbreaking weapon, X extra ladders. Or it could include special stuff like small temp buffs that they can activate once or twice per life, for example: on troll u can buy some sugar, that gives you "rage" when u consume it, giving you like a little extra strength or speed for 10-20 seconds.

For porkchops or ladders, people could spend like 1k points for 1 extra pork on the class, then another 1k for another extra pork, but they have to buy extra pork individually on each class they want to upgrade.
http://www.empirewar.org/forums/m/5312442/viewthread/25748487-orc-idea
 
[quote user_id="3262925" avatar="https://cravatar.eu/helmavatar/Gelek/74.png" name="Gelek"]For spending points, maybe give all classes like an item that would open an inventory interface that functions as shop, making you able to permanently unlock certain boosts for all classes.

This could include stuff that would be useful for all classes; 1-3 extra porkchops, unbreaking weapon, X extra ladders. Or it could include special stuff like small temp buffs that they can activate once or twice per life, for example: on troll u can buy some sugar, that gives you "rage" when u consume it, giving you like a little extra strength or speed for 10-20 seconds.

For porkchops or ladders, people could spend like 1k points for 1 extra pork on the class, then another 1k for another extra pork, but they have to buy extra pork individually on each class they want to upgrade.
http://www.empirewar.org/forums/m/5312442/viewthread/25748487-orc-idea[/quote]
Therefore Moss
 
[quote user_id="1458143" avatar="https://cravatar.eu/helmavatar/thebeserker/74.png" name="thebeserker"][quote user_id="8861015" avatar="https://cravatar.eu/helmavatar/DimitriP_13421/74.png" name="DimitriP_13421"]Whenever I hear loot crates, I think of my horrible luck with them on CS:GO. I suppose something like this would be nice. Just don't call them loot crates.
Loot boxes? Barrels? Containers?[/quote]
Plunder Casket
Booty Bag
Bounty Box[/quote]
I really like the sound of Booty Bag, but that seems more like pirates than LOTR, but bounty box would work.
 
Okay, now that we're going all-out with the different skulls, may I suggest that we make EVERYTHING customizable in the same way? I mean, since with 1.9 you can give different textures according to durability, and since Tim already went ahead and made gear unbreakable, we could have like different textures for the armor and weapons of teams. For each team, different types of gear (iron, leather, etc) would get a set number of possible variations, while certain classes like perhaps Troll and Mage would get their own unique textures by default. This would add much freedom for everyone to customize their classes to suit their tastes, and would greatly enhance the last update. (Wondering whether I should make a separate thread or not for this x.x)
 
Okay, now that we're going all-out with the different skulls, may I suggest that we make EVERYTHING customizable in the same way? I mean, since with 1.9 you can give different textures according to durability, and since Tim already went ahead and made gear unbreakable, we could have like different textures for the armor and weapons of teams. For each team, different types of gear (iron, leather, etc) would get a set number of possible variations, while certain classes like perhaps Troll and Mage would get their own unique textures by default. This would add much freedom for everyone to customize their classes to suit their tastes, and would greatly enhance the last update. (Wondering whether I should make a separate thread or not for this x.x)

I think Ender_Slayer already made a few threads about this :3
 
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