idk if this was suggested earlier but couple things the osgiliath bridge objective was fun, also add more variety to point classes. ewv2 felt very different than v1 when it went live but over time and with the addition of point classes it feels pretty dam similar. as for the conwy complaints, I believe they stem from the fact that 5 donor classes are available on all maps and that really makes things annoying (for example, mage on moria. the dwarves get a slow kb class (hammer) which is ok in kb but mage is just really broken on the stairs, as broken as bonebreaker and I do not think it is meant to be that op. same on laketown men side) (also beserker, many situations). I wish that there was some way to balance the donor classes instead of having 5 on each map and each team..
maybe have medic on both, mage and ranger on men/good and beserker and halberd on evil/bad. all classes would still be on all maps, but it would be incentive to buy more classes and it would add some sort of balance.
nazgul and rog...
please do not add rog without giving dwarves a significant buff, either in numbers or rework hammer to better counter troll (just give it more damage and/or kb2). I do not know how the rumored dwarf shovel guy will change things, but to kill a troll u need regen and speed and damage. (the only map where troll is op is moria, elsewhere it can be argued that troll is flimsy as it is easy to kill with a spearman/dol/royal/ithsoldier)
nazgul. this was one thing that made old EW good and bad, I have bittersweet memories of the big black bird. Adding it would make it feel a lot more like EWv1, but I feel that in the current state it would throw tirith out of balance (on morgul and osgil it would be fine, the evil side generally struggles). also, donor or point is a question that needs to be answered.
Honestly the biggest reason why EWv1 was fun was the massive playerbase. I wish there was some way to increase the playerbase somehow as that would certainly make things more fun. I had an idea to tobberz to advertise to Asians but he shot it down, on the logic that Asians (all 4.4 billion of them) don't play minecraft. maybe yall could take a second look at that? Also, with amazon's securing of the rights to make a lotr tv show, that also adds massive potential to market, and that could mean more players
all in all, ewv2 is not bad, but there are some things that could be done to improve.
edit:
good idea, not enough players for it to be open. we barely have enough for concentrated battles. is there some way to compromise? maybe multiple smaller objectives like 2 areas for second gate that need to be captured? if you can do it on a small scale in which its easy to get from 1 to the other then its feasible with our low player count
maybe have medic on both, mage and ranger on men/good and beserker and halberd on evil/bad. all classes would still be on all maps, but it would be incentive to buy more classes and it would add some sort of balance.
nazgul and rog...
please do not add rog without giving dwarves a significant buff, either in numbers or rework hammer to better counter troll (just give it more damage and/or kb2). I do not know how the rumored dwarf shovel guy will change things, but to kill a troll u need regen and speed and damage. (the only map where troll is op is moria, elsewhere it can be argued that troll is flimsy as it is easy to kill with a spearman/dol/royal/ithsoldier)
nazgul. this was one thing that made old EW good and bad, I have bittersweet memories of the big black bird. Adding it would make it feel a lot more like EWv1, but I feel that in the current state it would throw tirith out of balance (on morgul and osgil it would be fine, the evil side generally struggles). also, donor or point is a question that needs to be answered.
Honestly the biggest reason why EWv1 was fun was the massive playerbase. I wish there was some way to increase the playerbase somehow as that would certainly make things more fun. I had an idea to tobberz to advertise to Asians but he shot it down, on the logic that Asians (all 4.4 billion of them) don't play minecraft. maybe yall could take a second look at that? Also, with amazon's securing of the rights to make a lotr tv show, that also adds massive potential to market, and that could mean more players
all in all, ewv2 is not bad, but there are some things that could be done to improve.
edit:
I'll tell u what u can do, u can combine maps, u can have have it so the world feels more like an open world and not only siege. For example, the battle of Gondor where battles happen on several fronts, Kinda like NaW has. Im not saying become like them but something similiar could save the server. Gondor resources and mordor resources would allow for upgrades such as unlocking citadel guard (just an example) Donators would be able to buy classes individually, A stable for cavalry that respawns horses occasionally, Several capzones around the map, A barrack or armoury where u can buy upgrades to your gear and strenght, Archery for bows and arrows, A mine for gear, Some towns/cities around the map that can be occupied by both teams. Do I need to go on?
good idea, not enough players for it to be open. we barely have enough for concentrated battles. is there some way to compromise? maybe multiple smaller objectives like 2 areas for second gate that need to be captured? if you can do it on a small scale in which its easy to get from 1 to the other then its feasible with our low player count